#include <Protocol_ServerCommon.h>

#pragma once


#define Handler_FromWorldServer_DECL( p )	static VOID On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#define Handler_FromWorldServer_IMPL( p )	VOID Handler_FromWorldServer::On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )

struct MSG_BASE;
class ServerSession;

class Handler_FromWorldServer
{
public:
	Handler_FromWorldServer(void){}
	~Handler_FromWorldServer(void){}

	Handler_FromWorldServer_DECL( WZ_GUILD_SELECT_SYN );
};
